This should be called when an object is to be destroyed. IT should clean up anything like call outs and event handlers so that the object can be garbage collected. For a basic Thing, this just moves it to null.

Namespace: BaseLib
Assembly: BaseLib (in BaseLib.dll) Version: 0.5.0.0

Syntax

C#
public virtual void Destroy()

Implements

IDestroyable..::..Destroy()()()()

See Also