This method should remove an object or room from the game. Objects should be
moved to null. All children of this object should be destroyed. If this object
is worn/held/etc it should be removed in the correct way first. All callouts should
be stopped. Get rid of any references to this object.
Namespace: BaseLib.Interfaces
Assembly: BaseLib (in BaseLib.dll) Version: 0.5.0.0
Syntax
C# |
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void Destroy() |